It’s been a long time since I’ve mustered up the will to write a blog post. Lot’s happened, huh? Lot of dark grim stuff? I suppose I’ll try to be a bit positive in these bleak times and talk about something fun I did. Recently, I participated in Ludum Dare 46! Ludum Dare is a popular weekend game-jam and the theme this time around was Keep it alive. For my entry, I created a tiny arcade game named Live Aber Die in which our hero must feed the capitalist pigs (the two big ugly heads on either side of the screen) until said hero can no longer stand to feed them. It’s the first release using my game engine, Macabre2D. You can check out the source code and download a release here.
There were a total of 4959 entries into Ludum Dare 46, with 10,330 sign-ups and 13,544 unique authors. Out of all of these incredible games and creators, Live Aber Die and I managed to rate very well (thank you so much to all the other participants that rated my game!). Overall, Live Aber Die was ranked 928th overall, 351st in fun, 414th in innovation, 477th in theme, and 466th in humor! It’s hard to believe such a small game made in such a short time did so well, but I won’t lie, I feel pretty good about the results. Just the sort of confidence boost I needed right about now.
Over and over people told me controlling the character felt really slick, which is great, because that means the physics in my engine are finding the fun. Live Aber Die was an exceptional first test of Macabre2D and really highlighted how much fun I’m going to have making games in this ramshackle engine I’ve developed. The jam was also a great place to fill up my to-do list with a million UX improvements!
Anyways, I hope y’all are doing okay out there. Have a good one.